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lb_phone

This integration is for lb_phone menu of waypoint, lock, and give/remove key.

lb-phone/client/apps/framework/home/bcs_housing.lua
CreateThread(function()
if Config.HouseScript ~= "bcs_housing" then
return
end

RegisterNUICallback("Home", function(data, cb)
local action = data.action

-- Ensure that action is valid
if not action then
return
end

if action == "getHomes" then
-- Ensure ownedHouses is not nil
local ownedHouses = exports.bcs_housing:GetOwnedHomeKeys()
if not ownedHouses then
cb({})
return
end

local toSend = {}
for _, v in pairs(ownedHouses) do
-- Now accessing the properties field for name and identifier
if v and v.properties and v.properties.name and v.properties.identifier then
toSend[#toSend + 1] = {
label = v.properties.name .. " (" .. v.properties.identifier .. ")",
id = v.properties.identifier,
uniqueId = v.properties.identifier,
locked = exports.bcs_housing:isLocked(v.properties.identifier),
keyholders = exports.bcs_housing:GetKeyHolders(v.properties.identifier)
}
else
-- Print out the problematic entry for debugging
print("Error: Missing name or identifier for this house entry:", json.encode(v, {indent = true}))
end
end

cb(toSend)
elseif action == "removeKeyholder" then
cb(exports.bcs_housing:RemoveKeyHolder(data.id, data.identifier))
elseif action == "addKeyholder" then
local player = GetPlayerFromServerId(tonumber(data.source) --[[@as number]])
if player < 1 then
return
end
local list = exports.bcs_housing:GetKeyList(data.id)
local options = {}
for key in pairs(list) do
table.insert(options, {
title = key,
color = 'blue',
cb = function()
if exports.bcs_housing:AddKeyHolder(data.id, tonumber(data.source), key) then
SetTimeout(500, function()
cb(exports.bcs_housing:GetKeyHolders(data.id))
end)
end
end,
})
end
if #options == 0 then
table.insert(options, {
title = "No Keys Found",
color = 'blue',
cb = function()
end,
})
end
exports['lb-phone']:SetContextMenu({
title = 'Choose Key',
buttons = options
})
elseif action == "toggleLocked" then
exports.bcs_housing:LockHome(data.id)

SetTimeout(500, function()
cb(exports.bcs_housing:isLocked(data.id))
end)
elseif action == "setWaypoint" then
exports.bcs_housing:SetWaypoint(data.id)
end
end)
end)
CreateThread(function()
if Config.HouseScript ~= "bcs_housing" then
return
end

lib.RegisterCallback("phone:home:toggleLocked", function(source, cb, id, uniqueId)
local hasKey = exports.bcs_housing:HasKey(id, source)
if not hasKey then
cb(false)
return
end

local locked = exports["bcs_housing"]:isLocked(id)
exports["bcs_housing"]:LockHome(id, not locked)
cb(not locked)
end)
end)